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int | Stun [get, set] |
| Currently suffered stum damage boxes.
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int | Physical [get, set] |
| Currently suffered physical damage boxes.
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int | Overflow [get, set] |
| Currently suffered overflow damage boxes.
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int | StunMax [get, set] |
| Total number of stun boxes (can be 0 for technical actors, like cars or icons).
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int | PhysicalMax [get, set] |
| Total number of physical boxes (or otherwise default damage, like matrix damage for icons).
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int | OverflowMax [get, set] |
| Total number of overflow boxes (can be 0 for technical actors, like cars or icons).
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int | Modifier [get, set] |
| Total current damage modifier (magic value -30 if the actor is unconscious/crashed).
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bool | Stable [get, set] |
| TRUE if the character is stable, FALSE if they're suffering automatic damage boxes due to overflow or severe injuries.
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int SquadManagerPluginInterfaces.ConditionMonitor.Modifier |
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getset |
Total current damage modifier (magic value -30 if the actor is unconscious/crashed).
int SquadManagerPluginInterfaces.ConditionMonitor.Overflow |
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getset |
Currently suffered overflow damage boxes.
int SquadManagerPluginInterfaces.ConditionMonitor.OverflowMax |
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getset |
Total number of overflow boxes (can be 0 for technical actors, like cars or icons).
int SquadManagerPluginInterfaces.ConditionMonitor.Physical |
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getset |
Currently suffered physical damage boxes.
int SquadManagerPluginInterfaces.ConditionMonitor.PhysicalMax |
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getset |
Total number of physical boxes (or otherwise default damage, like matrix damage for icons).
bool SquadManagerPluginInterfaces.ConditionMonitor.Stable |
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getset |
TRUE if the character is stable, FALSE if they're suffering automatic damage boxes due to overflow or severe injuries.
int SquadManagerPluginInterfaces.ConditionMonitor.Stun |
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getset |
Currently suffered stum damage boxes.
int SquadManagerPluginInterfaces.ConditionMonitor.StunMax |
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getset |
Total number of stun boxes (can be 0 for technical actors, like cars or icons).
The documentation for this class was generated from the following file:
- C:/Users/Raffo/Documents/Visual Studio 2010/Projects/Shadowrun/SquadManagerPluginInterfaces/InterfaceClasses.cs