Off The Shelf

Browsing through a new lore store is always interesting. Never know what the heck you’ll find tucked amid the shelves. This particular talismonger’s is as cluttered as any other you’ve been in, but it smells more like moldering paper than incense. It seems to really fit the place for some reason…which is when you hit upon the little plastic sign that reads “Books, New and Used.”

	Not every book about magic is destined for a hermetic mage’s library. Magicians of all stripes recognize the benefit of recording, spreading, and selling their discoveries. The texts of the Awakened vary considerably in style and purpose, from ancient wizardly grimoires and stacks of glossy magazines to fired clay tablets and stacks of optical chips. Most talismonger shops have some degree of literature for sale, from puerile tourist junk to spell formulae. Shops that specialize in collecting the materials that go into hermetic libraries are known as lore stores, and may have some interesting finds indeed.

The talismonger herself notices you and comes over with a smile. “Looking for something interesting? Maybe a bit out of the ordinary, hm? We’ve just gotten this book in yesterday…real cutting edge stuff, straight from Europe.” The dwarfess picks up a massive hardback the size of a dictionary and plops it into your eagerly waiting hands.

Principles of Magical Mathematics
	This book is at four inches thick and weighs nearly fifteen pounds. Whoever designed it thought that binding it in black letter with golden embossed geometric figures-including a rather large pentagram on the front cover-was the way to go. The little plastic sleeve on the inside that held the student solution’s manual on optical disc is missing.
	Principles of Magical Mathematics is the first textbook produced by a young associate professor to the Massachusetts Institute of Technology and Thaumaturgy who spent a six month sabbatical in France with the Pythagoreans. The text serves as something of a primer for young magicians, guiding them through the basic mathematics and the various magical numerologies, systems, symbolism and constructs; from Babylonian astrology to fourth-dimensional astral constructs. The rather dry nature of the text and its lack of actual formulae made it unpopular in American universities, but copies are still in circulation among magical textbook shops and lore stores.

“Not quite what you’re looking for, eh? I’m sure I’ve got something here that’ll perk your fancy!” the talismonger said as she turned away to glance at titles. While she’s occupied, you browse through a shelf labeled as “Conjuring” and a title jumps out at you. 

Variant Techniques for Summoning Ally Spirits
	A slim hardback sans dust jacket, with a blue cover and pages made from recycled paper. The title page lists the author as a Edwin Tomlinson, Dr.Thm., and the date of publication as 2049. Someone stuck a news-printout article on the Cermak Blast in the middle to act as a bookmark.
	Variant Techniques was an effort by the late Dr. Tomlinson to break into mainstream magical publications. Lacking patented or cutting-edge techniques, the book didn’t sell well and is poorly regarded in general by those few who have read it. The text starts off with a brief classical history of familiar spirits, then go on to describe four different methods and techniques for summoning ally spirits. Each of the four techniques described has a different set of trappings, appropriate to a given “style“ of magic.
	The first technique describes the Rigetti Method. Rigetti was a hermetic mage and Jungian psychologist who based his theories on ally summoning to the Jungian concept of the unconscious. Ally spirits summoned with this formula tend to represent repressed portions of the commoner’s personality.
	The second technique is basically a primer on creating homunculi, cached in the trappings of Quabbalistic magic. Instructions for properly enchanting the body to house the spirit are included, although the chants are in Hebrew.
	The third technique is based in Classical Hermeticism, delving back to the Greek roots of magical ritual, and the concept of daemons. Ally spirits summoned with this method are called “daemons” and appear as an Animus or Anima, representing the hopes and desires of the conjurer. Dealing with such a spirit may be easier or more psychologically taxing than others.
	The last section delves into some of Dr. Tomlinson’s own research into the creation of tupilak, the vengeful spirits created by Inuit and Aleut shamans. While the techniques to create this powerful form of spirit were beyond him, Dr. Tomlinson’s excellent descriptions are sufficient that a thorough reader can recognize a tupilak should they encounter one.

“Here’s something you don’t see everyday.” muttered the talismonger as she carefully withdrew a large spiral-bound sketchbook and handed it to you. You replaced the other book on the shelf and accepted it. Opening the cover, you see a park scene done in charcoal.

Wynda’s Sketch Book
	This is a well-cared for traveling spiral-bound sketchbook, the type art student around the world have been using for decades. This sketchbook has twenty pages of thick paper left, each one a careful charcoal rendering of a city scene emphasizing nature or life; from a pigeon eating a french fry to a potted flower on a windowsill. Each sketch is extremely well done, and each was obviously a work of love.
	As Oscar from the Odd Coven says, “A grimoire is a grimoire is a grimoire. Except when it isn’t.” Wynda was an urban shamanic adept, who spent her life on the streets of the city she loved. Each of her sketches contains subtle elements, reminiscent of various tribal paintings, symbols, and the like. The sketchbook served as Wynda’s spell book, where she’d record each spell as she developed it. Spellslingers of other traditions can use Wynda’s formulae too, once they translate the symbolism into their own system.

“No? A little too expensive? Well, if that’s what you’re worried about, there’s always this.” Getting on a stepstool, the dwarf reached up and snagged a handful of yellowed, dog-eared printouts that had been roughly stapled together on the right to open like a book. “Can’t get much cheaper than this, my friend.” 

Public Domain Spells, 2053 edition
	Public Domain Spells was an e-zine (electronic magazine) published annually on the public grid in the CAS, giving the full formulae for up to a dozen completely legal spells. Perhaps fortunately, the volunteers who ran it gave up a couple of years ago and moved on to Magicknet in an effort to make money. Some meticulous soul printed out the 2053 edition, stapled it together, and apparently left it to molder under a pile of magazines for ten years before offloading it on a poor unsuspecting talismonger, who just handed it to you. Enjoy. 
	This particular copy contains seven spells. Some of them are less potent than they were a decade ago-the state of the art moves on as they say, but most are still effective and useful in their own way-and all of them have excessive information on their designers and overly elaborate names. Given the relative lack of popularity of Public Domain Spells and its cancellation, “back issues,” either hardcopy or electronic reserve, are actually traded for good nuyen. Who knows, maybe there’s even an old gem buried in here…

“Too old, eh? Well, I’ve got just the thing for you then! Brand new, just released last week for the new semester. Real cutting-edge stuff, just the kind of thing a magician needs to stay ahead of the game! Available in English, French, German, Spanish, and Sperethiel.” You accept the proffered book while the talismonger continues her spiel.

Metamagical Enchanting Techniques for the Advanced Student (METAS),
Pentacle Press, 2063, 1st UCAS Edition

	A weighty but well-illustrated graduate-level textbook, METAS is quickly becoming the most popular supplementary text for initiates around the country. The material focuses on the uses of Enchanting in regards to metamagic techniques, with sample formulae included. Along with the standard Manual of Thaumaturgy, METAS is the reference of choice to initiated magicians of all stripes.
	METAS was written by a Mitsuhama research team engaged in a three-year field study of enchanting techniques, and released through their Pentacle Press subsidiary. Readers with a SIN who purchased the first edition legally can log into the Matrix and receive regular updates on the material.

You hand the book back to the talismonger, who’s looking at you thoughtfully. “Maybe I’ve been wrong. Maybe you want something a bit lighter, won’t stretch your arms or anything, eh? Got just the thing.” With deft fingers, the dwarf plucks the topmost scroll from a pile on the shelf. Despite the appearance of an ancient scroll, it feels weird, like plastic as you unfurl it…

The Book of Shadows
	The Book of Shadows was part of the “Popular Magic” e-book series, using the highly popular “e-scroll” format, for adolescents with high magical potential. The Book consists of a triple-length piece of e-paper, formatted to resemble rolled parchment. Very shortly after its release in 2062, the Book came under attack from a number of different Wiccan groups regarding the fraudulent material presented in the product, and it was pulled from the shelves.
	This particular copy of the Book was among the effects of Emily Smith, a budding 15-year old witch who was murdered by an unknown assailant in early 2064. The Smith family sold or donated her effects. Her small stock of occult paraphernalia, including the Book, was purchased by a local talismonger for re-sale.
	Typical of the “Popular Magic” series, the Book contains a watered-down version of witchcraft, primarily from an American perspective, for young adults. It liberally mixes Satanism, pagan deities, and nature worship with bare-bones magical theory: spells are “hexes,” spirits are “demons and the damned souls,” enchanting is mainly focused on herb craft and candles, etc. The Book also incorporated a diary function, allowing “Young Witches to record their progress in the Dark Arts.”

Finally, the talismonger lets you into the back of the shop. You pass the secondary warding and guardian spirits as you enter the climate-controlled vault. The dwarf seems nervous and edgy as she takes a slim over-sized hardback out of an envelope on the wall and proffers it for your inspection. This is more like it…

The d'Venescu Thesis
	This untitled and unaccredited work appears to be a thesis, of the type normally created as an ordeal for initiation; the codifying of current understanding making it easier to gain further insight into magical workings. It’s a slim, somewhat over-sized black hardback, self-published but professionally bound. A bookmark made of some kind of skin or leather is bound to the spine, the twist of a scar where the creature brushed up against a bar wire fence at some point in its life extends up the strip. On the inside cover is written the name “d'Venescu” in ink, from whence the book gets its title. The main text is in Spanish.
	The Thesis covers all aspects of magical skill and theory, but deals expressly with blood magic. Rituals and theories regarding every aspect of magic are worked up based on archeological evidence of blood-letting ceremonies, sacrifices, and cannibalism from cultures around the world. The work is extremely disturbing, not least because the author swings between clinic detachment and an extreme empathy toward the priests and sorcerers performing the rites.
	Few know that the Thesis exists, and its origins are unclear. It first appeared in the Phoenix in Denver in 2053, and has passed through a succession of owners. 

 You try to keep your hands steady as you hand the book back to the talismonger. “Maybe something a bit more…practical, ma’am.” The dwarfess nods, quickly replaces the book and selects another. It looks like a small Bible, complete with a cross embossed on the cover. She explains: “A breviary from the Order of St. Sylvester. Very difficult to obtain.” Your interest perked, you open the thin cover and begin to read.

St. Sylvestrine Breviary
	The Breviary resembles a small bible, six inches long, three wide, but only a centimeter thick. The covers are soft, flexible leather, marked only by an embossed cross on the middle of the front cover. The pages are very fine paper, very thin, and dyed gold on the edge. A benediction to St. Sylvester lies on the inside back cover, to keep and protect the bearer of the book. Three thin silk bookmarks (red, black, and green) are attached to the spine.
	A breviary contains simplified versions of the rituals of the Catholic Church, either for the use of lay persons or as an aid to memory. The Order of St. Sylvester publishes its own breviary, which are issued to members of the order to aid them in their work. This Breviary is written in English and Latin, the Latin on the right-hand pages and the English translation of the Latin on the left-hand pages. Simply from the point of a scholar, the Breviary is an interesting work, but it is much more than that to a magician.
	The text begins with various funerary rites, then continues with several rites of exorcism (including a few from non-traditional sources), and prayers for protection. Following this are accurate, full-page descriptions of the nature and powers of various paranatural creatures that are anathema to the Church and hostile toward metahumanity, most but not all of which are also spirits.

You’re about ready to leave when you notice something else…another safe within the vault, more strongly warded too. You ask what’s in it, and the talismonger asks for a credit check. You chuckle softly and hand her the credstick from your last run. She watches impassively as the zeroes pile up behind the leading number, then slowly lets out a breath. “Okay,” she says “But be advised-this is on another level from the kiddy stuff you’ve been browsing through before.”
She was right.

Codex Delstrago
	The Codex is a large, heavy and very old-fashioned book; made from very thick, high-quality professional hand-made Italian paper, illustrated with five full-page and ten half-page woodcuts. Ninety-seven pages in total. The cover is a dark brown, almost black, leather. The text is still clearly visible and was block printed in 14th-century Italian. The author of the work is unknown. The text has one-and-a-half inch margins on each page; some of these bear annotations in French, possibly from the 17th century. The text bears no title, it’s popular name comes from the contents.
	Nothing is truly known of the Codex’ history. No other copies are known to have been made, and it has never been found listed on the catalogue of any historical collection. Antiquarians might be interested in the book for its age and condition; magicians and par archeologists would be much more interested in its contents. The talismonger purchased it from a fence, who was selling it on behalf of someone else.
	The Codex begins as a biography of a self-styled alchemist and witch who refers to himself solely as “Delstrago,” who claims descent from a long line of such magic users and was instructed in magic by his grandfather. Following his apprenticeship, Delstrago traveled and adventured throughout Eastern Europe, Egypt, and the Levant before returning to his native Italy, where he lived, studied, and avoided the Church. During the course of his apprenticeship and journey, Delstrago meets or learns of five animae and learns to summon and bind them. It might be that this chronicle is meant to serve as a symbolic path or guide to initiation for a magician-although how a 14th century alchemist knew anything about it is the question-if not for the next section.
	Each of the five animae is described in detail, with a full-page woodcut devoted to its most common form or appearance. Their natures, purported history, and supposed powers are described in detail by the text. Rituals are given to summon and bind the animae, to construct devices in the form of amulets to house them, and of bargains Delstrago made with them. The Codex ends with a group of “charms” that the animae had given him, with half-page woodcuts devoted to diagrams necessary for the formulae.

Game Information

Principles of Magical Mathematics
	Anyone who possesses a copy of Principles of Magical Mathematics can use it to teach themselves the basics of mathematics and spell design. Treat the book as an instructor with the knowledge skills Math: 4 and Spell Design: 6, with two successes on it’s Instruction test. Students who complete the entire course offered by the book (i.e. obtain a Math skill of 4) are able to recognize and interpret Pythagorean spell formulae and magic circles; and may use them if they are a hermetic magician. Non-magicians may also use the book to gain practical mathematical knowledge and skill in theoretical spell design, but gain no ability to use magic.

Variant Techniques for Summoning Ally Spirits
Magicians who possess a copy of Variant Techniques may incorporate the Rigetti Method or Daemon Method into any ally formula they create. The ally spirits thus created are no different in game terms, but their personalities and actions are quite different. Beginning conjurers may learn how to create homunculi by studying the text, but any “golems” created by this method are normal homunculi, not the more advanced forms described in Shadows of Europe. Finally, the section on the tupilak is completely accurate, describing the typical appearance, powers, and nature of this spirit.

Wynda’s Sketch Book
Wynda’s Sketch Book contains spell formulae for twenty spells. Shamans, shamanic adepts, Magician’s Way adepts of the Totem Way, and sorcerers who follow a totem may use the formulae to learn the spells unimpeded; magicians of other traditions must translate the formulae into their own terms first.
The sketches (and associated spells) are:
1. A pigeon eating a french fry (Nutrition 3) 
2. A bum drinking from a bottle (Antidote 3)
3. An ork bleeding into the street (Agony 6)
4. A teenage mother giving birth (Resist Pain 5)
5. A sunny day in the city park (Clean Air 3)
6. A bright moonlit night in the city park (Night Vision 3)
7. A rainy morning on a rooftop (Clean Water 3)
8. A greasy fast-food soy lunch (Create Food 3)
9. A glass of bourbon with a blood-tinged scalpel in it (Sterilize 3)
10. A smiling baby in a carriage (Slaughter Devil Rat 6)
11. An acne-scarred ork male in the nude (Entertainment 3)
12. A cemetery statue scarred by acid rain (Cure Disease 5)
13. Three broken BTL chips, arranged in a smiley face (Intoxication 3)
14. A set of wind chimes made from old glass soda bottles (Wind 3)
15. A stray dog nosing through garbage (Calm Animal 3)
16. A bonfire in a trashcan (Alter Temperature 3)
17. A wall covered with layers of gang graffiti (Astral Window 3)
18. A young elf girl watching the trid (Analyze Truth 3)
19. A sharpened screwdriver (Diagnose 3)
20. A bee visiting a potted flower on a windowsill (Spirit Bolt 2)

Public Domain Spells
A forward-thinking enterprise in some respects, the PDS editors included both hermetic and shamanic versions of the spell formulae; the latter appearing as high-quality scans of the source object while the former are the usual dense-technicalese text and diagram. The spells are as follows, in this order:
1. “Mason’s Cigarette Lighter” (Ignite 1)
	(Note: This is the Exclusive version of the spell, which reduces the drain.)
2. “Mana Barrier” (Astral Barrier 1)
3. “Neddy’s Dragonslayer” (Slay Western Dragon 1)
4. “Orkstaff’s Handy Helper I” (Detect Key 1)
5. “Orkstaff’s Handy Helper II” (Detect Remote Control 1)
6. “Orkstaff’s Handy Helper III” (Detect Coin 1)
7. “Knight Errants’ Basic Bug Barrier” (Bug Barrier 1)
	(Note: This spell has fallen out of common use, and could serve as an Inspiration for a more powerful Bug Barrier spell <presented below> developed by the reader.)

Bug Barrier
The bug barrier spell creates a magical shield with effects similar to an astral barrier spell. The barrier’s rating is equal to the spell’s Force and blocks only insect spirits. Additionally, insect spirits that contact the barrier are dealt (Force)L damage. Every two successes on the Spell Test increases the base damage by one level. This damage is in addition to any resulting from astral combat with the barrier.
Transformation Manipulation	Type: Mana		Range: LOS
Target: 6
Duration: Sustained			Drain: +2 D

Metamagical Enchanting Techniques for the Advanced Student
While extremely pricey for a textbook, many magicians and institutions find owning a copy invaluable. The text describes the means and theory behind the creation of anchoring foci, centering foci, channeling foci, infusion foci, shielding foci, symbolic link foci, and the magical inks used in Tattoo Magic. While the text does not allow a magician to learn any of the associated metamagic techniques, they can recognize the foci if they come across them. Furthermore, magicians who possess the associated metamagic but were ignorant of how to create the foci may construct the foci as normal by referencing the textbook. Included are formulae for all the described foci at Force 1, in the form of college rings, and for inks for a Force 1 quickened tattoo.
	METAS also incorporates a state-of-the-art version of the Focus Blocking metamagic technique. New initiates (those with an Initiate Grade of 1 or 2 and who have an open metamagic “slot”) may choose to learn Focus Blocking from the textbook as though from a fellow Initiate of Grade 2. 
	Registering the textbook with Mitsuhama through the Matrix gives the magician access to monthly updates. For a 50¥ a month subscription, characters who follow the SOTA optional rules in the Shadowrun Companion may ignore any updates relating to magical theory-provided the subscription is continuous (no months go by without paying) and the character has access to the Matrix to receive the updates.

Focus Blocking
An initiate with Focus Blocking and using Astral Perception may make a Sorcery or Enchanting test against the Force of a focus on an opposing magician within their line of sight. If successful, the focus is deactivated (the opposing magician may reactivate the focus with a Simple Action), if unsuccessful, the focus remains active. Following the Sorcery or Enchanting test, the initiate must resist (Focus Rating)M drain. Only one focus may be blocked per attempt. The initiate may block any focus equal to or less than their initiate grade.

The Book of Shadows
The basic magical material presented in the Book is essentially worthless. This particular copy is worth something, however, because Emily Smith was a precocious, forward-thinking girl who used the diary function to record some of her findings. In particular, the diary contains a formula for a stacked Force 1 Weapon Focus/Force 1 Power Focus in the shape of a plain dagger with a black handle (an athame, a tool used by real witches in their ceremonies) and a formula for a spell: Slow Death 5 (fetish dependant to make it easier to learn.) 
	The diary also contains the identity of her killer, not that you couldn’t ask Emily herself…she’s become a specter, and the Book is her chain. Unfortunately, the wards and guardian spirits in the talismonger’s shop prevent Emily from manifesting for more than a few moments at a time. Once someone purchases the e-scroll and takes it outside, Emily will reform 25 days later, and seek justice on her killer. If other magicians knew about the ghost and her chain, they might try to bind her.

Emily Smith, Force 3 specter
B	Q	S	C	W	I	E	R
4	5(x3)	1	3	3	3	3	4
Attacks: (Str)M
Init: 23 + 1d6
Powers: Hidden Life (The Book of Shadows), Manifestation, Sorcery (Slow Death 5)

The d'Venescu Thesis
The information presented in the d'Venescu Thesis is insufficient to allow a character to learn how to perform blood magic unassisted, but would be of exceptional interest to any magician who did know the Sacrificing metamagic. Non-player characters with the Sacrificing metamagic who study the books contents will find many potential insights on how to make the most of their abilities and proclivity.
	Attempting any of the rituals or methods described in the book is a bad idea. They do not work, and the results are both messy and unappealing. They require the physical wounding and sometimes sacrifice of the magician, animals, or even innocent victims. Repeated self-injury and the ritualistic slaying of animals is unhealthy to the mind, but the premeditated murder of a helpless victim is ground for karmic retribution against a character.
	Some users of the book have entered into a kind of mania, attempting to learn how to use blood magic on themselves. They cut themselves with knives while casting spells and performing rituals in secret. Nothing happens, so they sacrifice small animals…and the background count around where they work begins to develop, but nothing happens. So they move to metahumans…and end up as psychotic madmen, desperately searching for a power out of their reach. 
	If there were enough who knew of the d'Venescu thesis to rumor…they might rumor that some of those madmen have made strange travels into the metaplanes, and came back with the forbidden knowledge they have so long sought.
 
St. Sylvestrine Breviary
The rituals within the Breviary are intended for magicians whose magical focus follows the tradition of Christian magic, although magicians of any tradition or path may make use of them. Characters may use any of the rituals within when setting up a ward, banishing a spirit, or enchanting either shielding foci, spell defense foci, spirit foci, or weapon foci. The Breviary likewise contains instructions for creating appropriate ritual materials, such as silver crosses and coins, iron nails, iron bells, candles, prayer amulets, holy water, incense and the like. Ideally, a fully ordained minister should aid in the process.
	Within the prayers and rituals are the three extremely potent spells; which are fetish-dependant and thus easier to cast (members of the Order of St. Sylvester often use small crosses or amulets with the images of Saints): Spiritbolt 8, Spiritblast 8, and Spirit Barrier 8.
	Accurate descriptions of the nature and powers of the following malevolent creatures are included: apparitions and specters (and a ritual to banish them if their chain can be found), baba yagas, blood spirits (including great form blood spirits), brocken bows, corps cadavre, corpselight, nomads, shedim (including greater shedim), tungak, wraiths, zombies and grande zombies. The Order of St. Sylvester destroys these beings whenever and wherever possible.

Codex Delstrago
Whether or not “Delstrago” ever really existed, the book is real. Provided the character recognizes the book as possessing valid magical information, represented by an Intelligence (6) test and looking at the illustrations, they can attempt to use the information in the book.
The first step to getting anything out the text, however, is to translate it. This means a successful Italian (14th Century) (8) test; divide base translation time (90 days) by number of successes. On no successes, it takes the translator twice the time to translate the Codex. Next, the magical formulae must be deciphered, as no current magical tradition matches Delstrago’s own style. This requires a Magic Background (8) test, a Talismongering (8) test, and a Spell Design (8) test; divide base translation time (90 days) by the average number of successes on the three tests. The Conjuring Background skill may be used as a Complementary Skill for these tests. Furthermore, if the French annotations are translated (requiring a French(17th Century) (6) test), the magician receives an additional die to use on the Magic Background, Talismongering, and Spell Design tests.
	The five animae are ancient free spirits of various power. Recorded in the Codex are the true names of each spirit, which allow anyone, even a mundane, to summon and attempt to bind them. Further, the Codex contains the formulae for five unique enchantment, each one an incantation-inscribed metal amulet that acts as a Force 3 Spirit Focus (only usable with the specific free spirit), and which can trap and contain the spirit once it is bound. Each unique enchantment requires an Enchanting (8) test and 13 karma to bind to the magician; each also requires a special exotic ingredient described below.
	Note: None of the five animae will speak of Delstrago, claiming that a bargain prevents them from saying anything about him or the Codex, nor may they damage it directly. The five animae are:

Aesoeus, a mischievous Ally spirit whom Delstrago found in a devil bowl in Jerusalem.
	Force 5, Spirit Energy 5
	Powers: Accident, Aid Power, Dispelling, Inhabiting, Sorcery, Telepathic Link, Wealth
	Active Skills: Edged Weapons 6, Sorcery 7
	Knowledge Skills: Magic Background: 7, Spell Design: 7
	Spells: Shattershield 7
	Exotic Ingredient: One unit of alchemical radicals made from meteoric iron

Barraba, a murderous watcher spirit whom Delstrago summoned then let free
	Force 6, Spirit Energy 4
	Powers: Aura Masking, Dispelling, Sorcery
	Active Skills: Sorcery 8
	Knowledge Skills: Spell Design 6
	Spells: Death Touch 8, Slay Human 8
	Exotic Ingredient: One unit of natural orichalcum radical

Aikan, a great form city spirit that Delstrago found sleeping within a statue
	Force 7, Spirit Energy 5
	Powers: Accident, Concealment, Confusion, Divination, Guard, Hidden Life (statue), Personal Domain (Constantinople), Search, Sorcery
	Active Skills: Brawling 7, Sorcery 7, Stealth 7
	Knowledge Skills: Constantinople Lore 8, Magic Background 5, Spell Design 5
	Spells: Mob Mood 7, Petrify 8
	Exotic Ingredient: One unit of alchemical mineral radicals from a volcano in the Ukraine

Shak’ka’ka, a great form warrior spirit (treat as a Spirit of Ogoun) Delstrago defeated in Egypt 
	Force 8, Spirit Energy 1
	Powers: Astral Gateway, Concealment, Guard, Immunity (fire, normal weapons), Innate Spell (Lightning Bolt), Possession, Search, Sorcery, Storm
	Active Skills: Intimidation 8, Sorcery 8 (Astral Combat 9)
	Knowledge Skills: Military History 8, Tactics 8
	Exotic Ingredient: One unit of radical unicorn horn (greater unicorn horn will also work)

Delstrago the Elder, a specter, supposedly Delstrago’s own grandfather
	Force 12, Spirit Energy 12
	Powers: Animal Control (snake), Animal Form (snake), Dispelling, Innate Spell [Transform(snake only)], Materialization, Psychokinesis, Sorcery, Spirit Tap
	Vulnerability: Silver
	Active Skills: Instruction 12, Negotiation 12, Sorcery 12
	Knowledge Skills: Conjuring Background 8, Free Spirits 8, Magic Background 8, Talismongering 8
	Spells: Control Fire 12, Create Food 8, Create Water 8, Flame Aura 8, Freeze Water 8, Ignite 12, Shape Earth 8, Shape Ice 8, Shape Water 8, Wind 8
	Exotic Ingredient: One unit of radical dragon blood

	The last section of the Codex gives the formulae for the ten spells Delstrago the Elder is listed as knowing, each of which is effected by Delstrago the Elder’s Spirit Tap power (this may not be obvious, but it is mentioned in the French annotations.) Magicians may quickly find themselves under the thumb of an oppressive spirit if they are not careful.
 
Name of Work			Cost			Availability
Principles of Magical Mathematics	 250¥			3/24 hours
Variant Techniques			 50¥			6/24 hours
Wynda’s Sketch Book			 30,000¥		Unique item
Public Domain Spells			 500¥			Always
METAS				 2,000¥		3/72 hours
The Book of Shadows			 5,150¥		Unique item
The d'Venescu Thesis			 50,000¥		Unique item
St. Sylvestrine Breviary			 25,000¥		8/1 month
Codex Delstrago			1,000,000¥		Unique item