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Grimberg's Almanack
Not quite Poor Richard's, but a small and ubiquitous publication, covering
various holidays, holy days, the lunar calender, important astronomical dates
and conjunctions by various calenders, anniversaries of important dates in
magical history, etc. A limited-use but possibly invaluable item, it helps
a magician to determine when and where astral phenomena might occur.
Oh, any magician could probably tell you to that Stonehenge has a bit more
juice on Samhain, but what about a crossroads at midnight under a new moon?
Such temporary and localized magical locales might function as small power
sites, or as nexi that attract paranormal phenomena.
The use of Grimberg's Almanack requires a bit of work on the part of Player
and Gamemaster alike, but generally speaking it serves as a vehicle to carry
the plot along.
First, the magician needs to decide what they're looking for, then consult
the Almanack and make a Magic Background test against an appropriate target
number:
local area (+1)
well known (-1)
world famous (-3, not cumulative with well known)
auspicious time (4)
auspicious place (5)
auspicious time and place (7)
aspected power site (rating+5)
power site or background count (rating +6)
free spirit domain or ghost haunt (2 x Force)
Dowsing or Astology may be useful complementary skills.
If the player is looking for something in the local area, they need a local
map, to find the mix of features the Almanack suggests. Local places and
times of power are easier to get to and less crowded in most cases than more
well-known ones farther away, but are often harder to spot because, well,
they're not as well known.
An auspicious time grants the magician +1 dice on a single specific spell,
ritual, astral quest, or other magical activity.
An auspicious place acts as a rating 2 power site aspected for a specific
spell, ritual, astral quest, or other magical activity.
An auspicious place at an auspicious time is a temporary rating 4 power site
aspected for a specific spell, ritual, astral quest, or other magical activity.
Just a few examples of a use of the Almanack:
Mama Iaga, a mambo, needs to contact a ghost (at least Force 3), and consults
the almanack. The almanack suggests going to a graveyard at midnight under
a new moon, and walk widdershins around it. She decides on New Orleans Cemetary
No. 1 as her best bet.
Johann Georg Hohmann, a hermetic mage, wants to know the best time and place
to gather herbal mineral radicals, and consults the almanack. The almanack
suggest gathering nightshade blooms by the light of Aldebaran at a crossroads.
Johann needs to go out for a trip to the country.
Medaron Ti'Ailiu searches the almanack for a portent of things to come. She
discovers that at noon on All Saints Day at Druid Hill in Massachusetts,
something important will happen. Medaron marks her calender and hopes she
can be there to aid-or stop-whatever will happen in time.